1.8
Amy Forster – BA (Hons) Animation – Year 1
At This Moment – I would consider myself to have a good base knowledge
of the history of animation and also of many of the techniques involved in the
production stages. I believe that I have an average drawing ability and that I can
find my way around a computer and use some pieces of software to a good level. I am beginning to become more confident with
the work I am completing, and have more faith in myself whilst complete work. I
think that I have quite good skills when it comes to the written work involved
in coursework and I find it quite easy to express my thoughts and opinions on
paper. I also reckon that I come across as being fairly confident when I am
working in groups and closely with other peers on my courses, I hope that I seem
to work professionally and efficiently.
In three Years’ Time - At this moment in time, my aim within animation is
to be a successful music video creator. It is my dream to be recognized for
creating amazing animated music videos that have a gothic twist. I also wish
that I could one day be approached by my favourite alt rock bands and be asked
to create a music video of my style and creativity for them. In three years’
time, I am aiming to have created at least three professional music videos for
smaller bands, all of which involving an element of animation. I hope to have
developed a clear idea of the method of animation that bests suits me, and have
several animations created using this particular method. Even though the idea
of possibly having my work screened on a larger scale terrifies me, I’m hoping
that I will have entered my best animation into a couple of festivals, and to
be gaining recognition for my style and excellent quality of work.
To Improve On – I know that it is important for me to develop both my drawing
and computer skills to a much higher level so that I can complete tasks and
animations on this course (and at home) to a much higher quality. I don’t believe
that my drawing and artwork skills are that horrendous, but I would like to considerately
improve them, so that I can pleased with the artwork I produce, and not feel embarrassed
whilst comparing my artwork to that of other people. I think that my communication
skills could also be improved on, so that when I am answering questions and
explaining my thoughts people do not misunderstand what I am saying and hear something
completely different to what I have just tried to say!
3.1 – Studio Roles
There are several stages involved in the creation of animation;
each one of these stages is split up into different job roles with several
teams working inside of each role department.
The different stages and they’re roles are:
·
The Development Stage – Consisting of the
creation of the original idea. Some initial concept designs are also created.
Providing the funding for the project is an important part of the development
stage. The development of the project is up to the
1. The
Director
2. The
Producer
·
The Pre-Production Stage – Giving the idea more
life and preparing it for production. The script written, the storyboard is
drawn, characters and backgrounds are designed and an animatic is created. This
is where work falls upon the
1. Production
Designer
2. Art
Director
3. Designer,
Character Designer, Prop Designer, Background Designer
4. Colour
Stylist
5. Clean
up Artist/Designer Assistant
6. Storyboard
Supervisor, Storyboard Artist, Storyboard Assistant
7. Layout Supervisor,
Layout Artist
·
Production Stage – In 2D animations, this is the
stage of drawings, inking and painting drawings, scanning and digitising
drawings, positioning images into animation sequences. Job roles include
1. Assistant
Director
2. Background
Painter
3. Digital
Paint Supervisor, Scanner, Digital Painter
4. Line
Test Operator, Runner
5. Animation
Director, Key or Lead Animator, Animator, Assistant Animator
6. Production
Secretary, Production Assistant
·
Post-Production Stage – The stage where
everything is brought together and finalised. Includes editing, music
production and addition, quality checking and exportation of the final film. Roles
include
1. Special
Effects Animator and Assistant Animator
2. Editor
and Assistant Editor
3. Digital
Compositing Supervisor, Key Compositor, Compositor
4. Checker
3.2 - My Role
If I was to work in a large studio such as Disney or Pixar I
would like to have the job role of either the background designer, or the storyboard
animatic creator.
I would enjoy the job of creating the backgrounds as I find
that in most films the aspect that carries the most emotion is sometimes the
background. This role gives you the opportunity to set the scene and atmosphere
of sequences within a movie or short animation.
To be the designer of the animatic role would be a lot of
fun. You basically get to produce a mini moving storyboard that fits with the
planned demo of the animation. As I am hoping to produce animated music videos,
I think that I could have a good knowledge of this production skill and would
find it a very interesting production to make.
I was unsure from the assignment brief whether or not we where expected to do a PowerPoint Presentation about this studio roles assignment, therefore I prepared one in case that it was needed. I can see now that a lot of my work was wasted, as we were apparently supposed to have researched into the non-creative roles of a studio, even though this wasn't stated on the assignment brief! I ended up having to think on my feet during our class, rather than being able to use any of the work that I had prepared. Here is the PP Presention I would have used, had it been required -